The Game Baby Steps Presents One of the Most Significant Choices I Have Ever Encountered in Gaming
I've encountered some difficult choices in video games. Certain choices I made in Life is Strange series remain on my mind. Ghost of Tsushima's ending section prompted me to set down my controller for around ten minutes while I considered my choices. I am responsible for so many Krogan fatalities in Mass Effect that I regret deeply. Not one of those instances measure up to what now might be the toughest selection I've ever made in gaming — and it has to do with a massive stairway.
The Game Baby Steps, the recent title from the makers of Ape Out, is hardly a selection-based adventure. At least not in typical gaming terms. You simply have to walk around a sprawling open world as Nate, a grown-up in childish attire who can barely stand on his unsteady feet. It looks like a setup for annoyance, but Baby Steps’s power lies in its unexpectedly meaningful plot that will surprise you when you’re least expecting it. There’s not a single instance that demonstrates that power like a pivotal decision that I can’t stop thinking about.
Spoiler Warning
Some background information is required here. Baby Steps game starts when Nate is magically whisked away from the basement of his home and into a magical realm. He soon realizes that navigating this world is a struggle, as a lifetime spent as a sedentary person have deteriorated his physical condition. The physical comedy of it all stems from players controlling Nate step by step, trying to prevent him from falling over.
The protagonist needs aid, but he has problems articulating that to others. Throughout his hero’s journey, he encounters a cast of eccentric characters in the world who each propose to give him a hand. A composed outdoorsman tries to give Nate a navigation aid, but he uncomfortably rejects in the game’s funniest instant. When he drops into an inescapable pit and is offered a ladder, he strives to appear nonchalant like he requires no assistance and truly prefers to be trapped in the pit. As the plot unfolds, you experience no shortage of irritating episodes where Nate makes life harder for himself because he’s too insecure to accept any assistance.
The Pivotal Moment
This culminates in Baby Steps’s single genuine instance of choice. As Nate nears the end his journey, he discovers that he must ascend of a frosty elevation. The de facto groundskeeper of the world (who Nate has desperately tried to duck up to this point) shows up to inform him that there are two ways up. If he’s ready for a test, he can choose a very lengthy and dangerous hiking trail named The Obstacle. It is the most formidable barrier Baby Steps game provides; choosing it looks risky to any person.
But there’s a alternative choice: He can simply ascend a massive winding stairs instead and arrive at the peak in a short time. The sole condition? He’ll have to refer to the caretaker “Lord” from now on if he chooses the simple path.
An Agonizing Decision
I am very serious when I say that this is an difficult selection in context. It’s every one of Nate's doubts about himself reaching a climax in one absurd moment. A portion of Nate's adventure is revolves around the truth that he’s self-conscious of his physique and male identity. Whenever he sees that impressive outdoorsman, it’s a difficult memory of what he fails to be. Taking on The Manbreaker could be a instance where he can prove that he’s as capable as his unilateral competitor, but that road is bound to be filled with more awkward mishaps. Is it worth striving just to make a statement?
The steps, on the flip side, give Nate another big moment to decide between receiving aid or refusing it. The gamer cannot choose in about they turn away a map, but they can opt to give Nate a break and take the stairs. It should be an simple decision, but Baby Steps is devilishly clever about causing suspicion whenever you find a gift horse. The environment includes planned obstacles that transform an easy path into a setback suddenly. Is the staircase yet another trap? Might Nate arrive all the way to the top just to be fooled by some last-second gag? And even worse, is he prepared to be humiliated yet again by being compelled to refer to some weirdo Lord?
No Right or Wrong
The brilliance of that instant is that there’s no correct or incorrect choice. Either one leads to a genuine moment of personal growth and emotional release for Nate. If you choose to tackle The Challenge, it’s an existential win. Nate at last receives a chance to prove that he’s as capable as everyone else, consciously choosing a challenging way rather than enduring one that he has no alternative but to take. It’s difficult, and maybe ill-advised, but it’s the bit of empowerment that he craves.
But there’s no shame in the steps either. To opt for that way is to at last permit Nate to accept help. And when he accomplishes that, he realizes that there’s no real catch waiting for him. The steps are not a joke. They continue for a while, but they’re simple to climb and he does not fall completely down if he trips. It’s a simple climb after lengthy difficulty. Partway through, he even has a conversation with the trekker who has, naturally, chosen to take The Obstacle. He strives to appear composed, but you can discern that he’s exhausted, subtly ruing the pointless struggle. By the time Nate gets to the top and has to fulfill his obligation, hailing his new Lord, the arrangement scarcely looks so nasty. Who has time to be embarrassed by this strange individual?
Personal Reflection
When I played, I chose the staircase. Part of me just {wanted to call